
Dayton Tenn Sound Design
Sound Recorded or Designed by Myself
Sound Design Reel
My sound redesign demo features original sound work for games, with all audio recorded and designed by me. It showcases my skills in recording, DAW workflows, and advanced sound design techniques to create immersive and impactful audio experiences. Drawing from experience across different media, this reel emphasizes dynamic range and attention to detail that help bring game environments to life.
Games Feaured: Rocket League, Black Myth: Wukong, Ori and The Will of the Wisp, Animal Crossing New Horizon, Valorant
For this demo, I created custom sound assets in Pro Tools and implemented them using Wwise, integrated into Unreal Engine. The project demonstrates event creation and spatialization of 3D audio, allowing sounds to respond dynamically to the player’s position and environment. This setup highlights my understanding of real-time audio implementation and interactive spatial audio design in a game engine context.

Hi, I’m Dayton Tenn, a sound designer crafting engaging and immersive audio for games and interactive media since 2023, with a degree in Recording Arts from Full Sail University.
I specialize in creating dynamic soundscapes, punchy effects, and atmospheric audio that bring game worlds to life.
Growing up between two major cities and surrounded by nature, I was constantly immersed in diverse sounds and ambient environments. I’ve always appreciated how sound influences surroundings and shapes the spaces we experience. I love the creative range and impact sound design can have on the artistic vision, whether through expressive, exaggerated, and dynamic effects, or calm, natural foley work. I believe sound is essential to shaping environments and enhancing overall enjoyment, and I get great satisfaction crafting audio that leaves players excited and smiling.
Collaboration is one of my favorite aspects of the job. I enjoy working with developers, artists, or other audio professionals, I thrive in team environments. I’m happiest when working on a project I truly believe in, and I’m always seeking new and exciting games to help bring to life. My passion lies in pushing the boundaries of sound through experimentation, custom recordings, and a deep love for the craft.
I'm comfortable and have experience with tools like Reaper, Pro Tools, Wwise, FMOD, Unreal, and Unity.
About Me:

Dayton Tenn:
Sound for Games

For this demo, I created custom sound assets in Pro Tools and implemented them using Wwise, integrated into Unreal Engine. The project demonstrates event creation and spatialization of 3D audio, allowing sounds to respond dynamically to the player’s position and environment. This setup highlights my understanding of real-time audio implementation and interactive spatial audio design in a game engine context.
FMOD Unity Implementation Demo
For this demo, I created custom sound assets in Pro Tools and implemented them using Wwise, integrated into Unreal Engine. The project demonstrates event creation and spatialization of 3D audio, allowing sounds to respond dynamically to the player’s position and environment. This setup highlights my understanding of real-time audio implementation and interactive spatial audio design in a game engine context.
Wwise for Unreal Demo
In this demo, I used Reaper to design custom sound effects and implemented them using FMOD as middleware, integrated into Unity with C# scripting. The project features a simple but dynamic audio system where the pitch of a sound increases each time it's triggered in quick succession, then resets after a short delay. This showcases responsive audio behavior and real-time parameter control to enhance player feedback.
Implementation Demos
Current Freelance Projects
Team 87 - Negative Space

As the Lead Sound Designer for Negative Space, I led the full audio pipeline for this rogue-like card game. I recorded and designed over 100+ sound effects using Reaper and Pro Tools, composed original music in FL Studio, and implemented everything into Unity using FMOD and C# scripting. I created dynamic systems in FMOD, such as pitch variation based on repeated triggers, to enhance gameplay feedback. I also mixed the game’s trailer and collaborated with the team using Discord and GitHub.
Trailer
Playtest Demo Now Available
Unattended Baby - Blepp Quest

I designed sound effects and did some compositions for Blepp Quest. I designed and edit a wide variety of sound effects in Reaper using a variety of synthesizers, from character interactions to environmental ambiance. Using FL Studio, I also created dynamic, thematic music that complements the game’s tone and narrative moments. The game is built in RPG Maker, and I collaborated closely with the developer to ensure seamless audio integration and an engaging player experience.
